Greetings! I am a Machine Learning Enginner at Apple, working on Vision Pro and neural rendering related projects. I received my Ph.D. degree in Department of Computer Science, Stanford University, advised by Prof. Ron Fedkiw. I graduated from Shanghai Jiao Tong University with a B.S.E. degree in Software Engineering. During my undergraduate years, I was a research intern in Digital ART Lab (DALAB), where I worked with Prof. Bo Zhu on computational fluid dynamics, and Prof. Xubo Yang on virtual reality.
My research interest lies in the intersection of CG and AI. Specifically, I am interested in reconstructing and animating realistic digital human (body, clothing, face, etc.) by combining physics-based and learning-based methods.
Stanford University, Sep. 2019 - Jul. 2024
Ph.D. in Computer Science
Thesis: Combining Neural Networks and Physics-based Simulation for Cloth and Flesh Dynamics
Shanghai Jiao Tong University, Sep. 2015 - Jul. 2019
B.S.E. with Honors in Software Engineering
Thesis: Computational Models for Implicit Surface Tension on Lagrangian Structures
Apple, Aug. 2024 - Present, Jun. 2023 - Sep. 2023
Neural rendering.
Epic Games, Oct. 2020 - Jun. 2024
Digital human clothing and soft tissue animation.
Meta Reality Lab Research, Jun. 2022 - Sep. 2022, Jun. 2020 - Sep. 2020
(1) Yarn-level cloth simulation using XPBD. (2) Body composition optimization from motion data.
Cloudpense, Dec. 2017 - Feb. 2018
Invoice image processing and OCR.
Software-based Automatic Differentiation is Flawed
Daniel Johnson, Trevor Maxfield, Yongxu Jin, Ronald Fedkiw
arXiv:2305.03863
Recovering Geometric Information with Learned Texture Perturbations
Jane Wu, Yongxu Jin, Zhenglin Geng, Hui Zhou, Ronald Fedkiw
ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA 2021)
Codimensional Surface Tension Flow using Moving-Least-Squares Particles
Hui Wang, Yongxu Jin, Anqi Luo, Xubo Yang, Bo Zhu
ACM Transaction on Graphics (SIGGRAPH 2020)
ToonNet: A cartoon image dataset and a DNN-based semantic classification system
Yanqing Zhou, Yongxu Jin, Anqi Luo, Szeyu Chan, Xiangyun Xiao, Xubo Yang
ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI 2018)
My first name 'Yongxu' can be pronounced as 'Yong-Shoe'.
I am grateful to Prof. Robert Bridson's book, Fluid Simulation for Computer Graphics, which helps me start my research career.
GAMES: Graphics And Mixed Environment Seminar (计算机图形学与混合现实研讨会).